Defining the PM job

We see this picture of PM  in the middle of UX, Tech and Business a lot:

From Mind The Product (https://www.mindtheproduct.com/2011/10/what-exactly-is-a-product-manager/)

We use this graphic as well – it’s been a nice, introductory way to speak at a high-level about the product management function, and it highlights the importance of partnering with these three important peer functions. Product management works with business leaders/marketing teams, engineering teams and UX teams. They sit in the middle often translating from one to the other. But we’ve found this picture hasn’t been sufficient to talk about what the actual day-day job of a product manager should be. When you introduce a graphic that describes the function as this small overlap of a venn diagram – it discounts the sheer amount of work and knowledge that’s required to actually do the job.

So, we came up with a new graphic:

 

This may not be the best drawn diagram, but we want to introduce it as a better way to talk about how a product manager should approach their job. We think this is far more representative of the actual  work that we all do on a year-round basis.

The outer circle goes to business. The product manager has to start with a broad and deep understanding and translating company vision, strategy and business objectives. These are the guardrails of our thinking – and we always need to go back to making sure that the decisions and tradeoffs we make are the right call for the business, industry and environment that we work in. We’ve seen lots of features go into products that customers ignore because they don’t make sense with what the business and the customer is trying to achieve.

The next inner circle is technology. This goes beyond partnering with the engineering or development team. The product manager doesn’t (often) code, but they (should) understand what the technology can/cannot do, understand the technical architecture and be able to ask the right questions, and have an engaged and knowledgeable discussion about alternatives. Without getting deep into the technology, the product manager is at the mercy of whatever technical recommendation is made. We’ve seen far too many product leaders and teams fail because they didn’t ask the right technical questions, because they weren’t prepared and didn’t dig deep enough. Technology is a core part of the job – better get used to getting into the details.

The core of the job is customer. Every part of the job is customer-driven. Whether that’s considering the product roadmap (what’s important to the customer), writing user stories (customer needs), doing customer research (talking to customers) – we could go on and on. Every single piece of work that’s produced is with the customer at heart. The product manager represents the customer at the table – they advocate for the customer, deeply understand their needs and ultimately make product decisions with the customer first, with the optimal technology and meeting business objectives.

When you look at product management this way – we believe you get a sense of how the pieces fit together and a better understanding of the expectations of the job. This isn’t a job for sissies!

Let us know what you think! We’d love to get your comments here, or send an email to vidya@productrebels.com and tell us how you see the PM job.

Persona Pitfalls

 

Okay, everyone says they know who their target customer is…Many even say they have personas.  Where does your team fit here?

Here are common pitfalls we see in most companies as they relate to effective personas (can you say “That’s us!” to any of these?):

  • Focused on demographics – age, location, occupation, etc.
  • It’s made up by an external vendor
  • Your team has a couple documented, your UX team has some, there’s one the research department created….point being there are a few and not all consistent.
  • Aren’t considered in day to day product decisions
  • Cost a lot of money for beautifully designed artifacts (designed to be displayed)
  • Lengthy (boring) descriptions or multi-page persona’s
  • Haven’t been updated since being created years ago.

Does any of this sound familiar?  It’s okay!  It’s normal.  We often don’t know how to build practical personas and understand how to use them on a day to day basis.

Here are some tips to apply tomorrow:

  • Try using a template that works.  Here’s one we’ve created (and have a whole workshop around.)  Contact us if you’d like to take our course.  Other templates work too, but make sure they aren’t exacerbating the problems mentioned above.
  • Focus on behaviors and attitudes that are relevant to the task/problem you are solving… leave demographics for last if at all.
  • Work with your broader team to finalize (don’t do this in a vacuum…include dev leaders, UX team, and research team members, if applicable.)
  • Find a picture that best represents that persona.  This will be the most memorable thing about the persona and what gets used most.  Make it a good one.  With a relevant background environment, facial expression, clothing, tools in hand, etc.  Check out a really great example of visually oriented personas
  • Post them up where everyone can see/utilize.  See examples of how some companies have done this.
  • Treat them like participants in a conversation when making product decisions…”Would [your persona’s name] actually find this valuable?  What’s the problem she/he is facing and what’s the context impacting the solution we build?”  Here is one example we use in our workshop that highlights a real world example of utilizing a persona in choosing a feature/design direction for an area of a small business software application.

You’d be surprised how many companies believe they have clear target customer definitions but when we poll the entire team (product managers, UX team, engineers, etc.) we get different definitions across the teams and different opinions about how/if those definitions are adhered to in decision making.  That makes getting product decisions made quickly and in a way that “stick” almost impossible.

Start by polling the team… are you all on the same page?